| Pages: 1 2 3 4 [5] |
81. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Sentinel zx wrote: sounds interesting.... more space to explore maybe some old terran technology Lore suggests the Jovians were better prepared for the original wormhole's collapse. Perhaps there are ancient abandoned ...
- by Sentinel zx - at 2012.05.17 17:50:00
|
82. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
sounds interesting.... more space to explore maybe some old terran technology
- by Sentinel zx - at 2012.05.17 17:15:00
|
83. Escort Carriers - in Player Features and Ideas Discussion [original thread]
Quote: We've been over this. We don't need escort carriers we need our normal carriers to be cheaper and have their roles more clrearly defined. hm..how about to give the normal carriers some slots 3 high-slots or maybe 2 for Gang Assis...
- by Sentinel zx - at 2012.05.17 16:07:00
|
84. Capital Mining Barge. - in Player Features and Ideas Discussion [original thread]
a Capital Mining Barge No but Mining size BS with Drone Bonuses will be nice like this maybe https://forums.eveonline.com/default.aspx?g=posts&t=98273&p=4
- by Sentinel zx - at 2012.05.17 13:26:00
|
85. Show drone dammage in drone bay - in Player Features and Ideas Discussion [original thread]
Quote: I would like to see drone damage in the drone bay the same as I see it when they are deployed. It gets frustrating to pull a drone back in that is taking damage and to send the same one or another one that has damage back out. +1 yes...
- by Sentinel zx - at 2012.05.16 18:30:00
|
86. a few ideas for new e-war modules - in Player Features and Ideas Discussion [original thread]
a little advantage for a small fleet against a large fleet e-war modules with area effect installation in higslots some sort of launcher works with special ammunition (maybe for t2 e-war destroyer) Reactivation Delay 180sec Amarr: Terrans sup...
- by Sentinel zx - at 2012.05.12 20:17:00
|
87. T2 Noctis (Exploration Ship) - in Player Features and Ideas Discussion [original thread]
How about to make a exploration/archaeological ship in cruiser size ORE Industrial skill bonus: 5% bonus to Tractor Beam and Salvager cycle time per level. 60% bonus to Tractor Beam range and velocity per level. Exploration / Archaeological s...
- by Sentinel zx - at 2012.05.11 19:52:00
|
88. Ways to make Eve more fun for miners - in Player Features and Ideas Discussion [original thread]
this https://forums.eveonline.com/default.aspx?g=posts&t=86270&find=unread
- by Sentinel zx - at 2012.05.09 18:52:00
|
89. Counter cloaking, please read before nuking. - in Player Features and Ideas Discussion [original thread]
Quote: Jackal Datapaw Posted: 2012.05.04 19:41 Technically Sentinel, you do have a way to force decloak someone, without putting a new mod in the game, smart bombs. massive area affect that tends to kick people out of cloak. Granted that woul...
- by Sentinel zx - at 2012.05.04 22:18:00
|
90. Counter cloaking, please read before nuking. - in Player Features and Ideas Discussion [original thread]
. Quote: Sunviking Posted: 2012.05.04 15:14 Here's my idea: A Spacial Distortion detector that is able to detect the presence of any cloaked ships on grid. It doesn't tell you where they are, just that they are there. I had a similar ide...
- by Sentinel zx - at 2012.05.04 19:05:00
|
91. Mining rework - in Player Features and Ideas Discussion [original thread]
+1 like idea how about moving comet (100m/s) that you can mining that can spawn in a system (small comet in High, medium in low and big one in 0.0) and there were various types of them: Ice comet, Mercoxit comet and Mineral comet or maybe Drone ...
- by Sentinel zx - at 2012.04.27 16:44:00
|
| Pages: 1 2 3 4 [5] |
| First page | Previous page | Next page | Last page |